The term “co-development” keeps coming up in industry news. It sounds different from traditional outsourcing because instead of just delegating one part of the project, external teams work closely with the studio almost like internal staff. With modern games being so massive, I wonder if this is the only way forward. Could co-development become the default model for AAA and live-service games, where constant updates and huge content drops require more than one team can realistically manage alone?
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I definitely think co-development is where the industry is headed. It creates a real partnership instead of a simple vendor relationship, which keeps everyone aligned with the project vision. I found this website very useful for understanding how it works in practice. They describe co-development as integrating pipelines and daily collaboration rather than outsourcing in isolation. That kind of structure seems necessary for today’s large-scale games where multiple teams need to coordinate constantly to deliver ongoing content.